Racing

Go race
Go race: invitations, Free Run, Test & Tune and the streets

Press Go race! in the garage.

Where

The diners
The diners: each has its regulars and a horsepower class
  • Diners: pick a racer, a race and a bet. Each diner has a horsepower class; the fast ones won’t race a slow car.
  • The street (CRUISE THE STREETS at a diner): wait at the curb, someone pulls up and offers a race.
  • Invitations: events with prizes and entry rules.
  • Free Run and Test & Tune: practice, nothing at stake.

Races

  • Drag: a quarter mile. Can be a bracket race: run quicker than your dial-in and you lose.
  • Road race: a lap of a circuit.
  • Time attack: three laps, best lap wins.

Bets

  • Cash: bigger at night and with well-known racers.
  • Pink slips: the winner takes the loser’s car.

Jumping the start is no contest. Quitting a race counts as a loss.

Police

Road races on the street can draw the cops, more often at night. Cross the finish line to be safe.

  • Busted: you lose the race, pay a fine and your car goes to the impound. Collect it from the garage.
  • Escaped: a little reputation.

After the race

Damage, fuel and oil carry over. A wreck is towed home. Check Repairs before the next one.