Racing

Press Go race! in the garage.
Where

- Diners: pick a racer, a race and a bet. Each diner has a horsepower class; the fast ones won’t race a slow car.
- The street (CRUISE THE STREETS at a diner): wait at the curb, someone pulls up and offers a race.
- Invitations: events with prizes and entry rules.
- Free Run and Test & Tune: practice, nothing at stake.
Races
- Drag: a quarter mile. Can be a bracket race: run quicker than your dial-in and you lose.
- Road race: a lap of a circuit.
- Time attack: three laps, best lap wins.
Bets
- Cash: bigger at night and with well-known racers.
- Pink slips: the winner takes the loser’s car.
Jumping the start is no contest. Quitting a race counts as a loss.
Police
Road races on the street can draw the cops, more often at night. Cross the finish line to be safe.
- Busted: you lose the race, pay a fine and your car goes to the impound. Collect it from the garage.
- Escaped: a little reputation.
After the race
Damage, fuel and oil carry over. A wreck is towed home. Check Repairs before the next one.