Your first mod
A mod is a folder with a mod.json and some JSON files. No coding.
Try the example
- Get the example mod:
examples/mods/small_importsin the game’s repository. - Copy the folder into the game’s
Contentfolder. On the main screen: New Game → Open the Content folder. - Start the game. It adds four small European cars, their engines and speed parts, a shop, a car lot, a rival and a race night.
Make it yours
- Copy
small_importsand rename the folder. - In
mod.json, changeid,nameandauthor. Theidmust be unique. - Change or delete the files you don’t need.
{
"id": "mymod",
"name": "My Mod",
"version": "1.0",
"author": "you",
"type": "addon"
}
If the game can’t read something, it tells you at start-up. The game’s log lists every mod it loaded.
What’s in the example
| Folder | What |
|---|---|
cars | Which AC cars, their price and factory engine |
parts | Engines and speed parts, one file per part |
dealers | A car lot |
partshops | A parts shop |
racers | A rival |
events, formats | A race night and its race format |
text | Words the game says |
Share it
Zip the folder. Players install it with Mod Manager → Install mods.