Improve the engine packs
The engine packs are open to modders. Better models, a missing intake, a gearbox that’s wrong for its year: if you can make a pack better, you can work on it and it ships in the pack’s next release, with your name in its credits.
The packs’ files are on SourceForge, in the Street Corsa Mods project: one Subversion (SVN) repository per pack, with the modding wiki and a tracker for tickets.
The other packs follow once their credits are sorted out.
How it works
- Look around. Anyone can download a pack’s files and open them, no account needed. What’s there is the pack as
the game loads it: its
mod.json, the parts’ JSON, the models (KN5) and the engine sounds. - Ask to join. Make a SourceForge account and open a ticket of the kind access-request: your username, the pack, and what you’d like to do with it.
- Work on a branch. Once you’re in, you can commit to that pack. Your work goes on a branch of your own, so nothing reaches players until it’s ready.
- Ask for a merge. Try it in the game, then open a ticket of the kind merge-request. It’s checked, merged and released in the pack’s next version.
The modding wiki has the details: the tools (TortoiseSVN), getting a pack, trying it in the game, branches and commits.
The rules, in short
- Your changes are released under the pack’s licence: CC BY 4.0 for these.
- Only content you’re allowed to share: your own work, or models, textures and sounds whose licence allows it, with their credit. Nothing ripped from other games, nothing from Assetto Corsa’s own content.
- Try it in the game before you ask for a merge.
What the files mean, part by part, is in the full guide.