<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Street Corsa</title><link>https://streetcorsamods.github.io/</link><description>Recent content on Street Corsa</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 14 Nov 2026 23:30:00 +0000</lastBuildDate><atom:link href="https://streetcorsamods.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Install</title><link>https://streetcorsamods.github.io/tutorials/playing/install/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/playing/install/</guid><description>&lt;h2 id="you-need"&gt;You need&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Windows 10 or 11, 64-bit&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Assetto Corsa&lt;/strong&gt;, with some cars installed (the game uses your cars; none come with it)&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Custom Shaders Patch 0.2.11 or newer&lt;/strong&gt; for the races (&lt;a href="https://acstuff.club/patch/" target="_blank" rel="noopener"&gt;get it here&lt;/a&gt;, or through Content Manager)&lt;/li&gt;&#10;&lt;li&gt;For the 3D garage: &lt;a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank" rel="noopener"&gt;Visual C++ runtime (x64)&lt;/a&gt; and&#10;&lt;a href="https://www.microsoft.com/download/details.aspx?id=8109" target="_blank" rel="noopener"&gt;DirectX runtime&lt;/a&gt;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The installer tells you which of these it found.&lt;/p&gt;&#10;&lt;h2 id="setup"&gt;Setup&lt;/h2&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Run &lt;code&gt;StreetCorsa-&amp;lt;version&amp;gt;.msi&lt;/code&gt;. No admin rights needed.&lt;/li&gt;&#10;&lt;li&gt;Point it at your Assetto Corsa folder (the one with &lt;code&gt;AssettoCorsa.exe&lt;/code&gt;).&lt;/li&gt;&#10;&lt;li&gt;Done. Start the game from the desktop or the Start menu.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Windows may warn that the installer is unknown. Click &lt;strong&gt;More info → Run anyway&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Street Rod</title><link>https://streetcorsamods.github.io/mods/street-rod/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/street-rod/</guid><description>&lt;p&gt;The career Street Corsa was made for. Los Angeles, 1970: you start with a little money and a tired old car off a&#10;lot. Pull it apart, build its engine on the stand part by part, buy from the dealers, the speed shops and the paper,&#10;and race the diners&amp;rsquo; regulars on Main Street for cash and pink slips, until the King of the streets will race you.&lt;/p&gt;&#10;&lt;h2 id="take-it-apart"&gt;Take it apart&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/mods/street-rod/parts-view.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/mods/street-rod/parts-view.jpg" alt="The car in parts view" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Parts view: the car turns see-through and every part is yours to take off&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;Press &lt;strong&gt;Parts&lt;/strong&gt; and the car turns see-through: wheels, brakes, springs, the axle, the gearbox, the engine. Click a&#10;part and take it off, and it goes on your parts shelf. Things come off in order, like on a real car: the radiator&#10;before the engine, the wheels before the brakes, and the game tells you what&amp;rsquo;s in the way. Put the car up on the lift&#10;to get underneath.&lt;/p&gt;</description></item><item><title>Street Rod garage</title><link>https://streetcorsamods.github.io/mods/street-rod-garage/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/street-rod-garage/</guid><description>&lt;p&gt;The workshop Street Rod is played from: a cinder-block garage with a lift in the middle, and everything standing&#10;round it. The benches and the tool chests, the welder and the compressor, the drill press and the vise, jerrycans,&#10;oil drums, old tyres, a creeper, the engine stand and the hoist. Your car sits on the lift; every place in it is a&#10;button round the car. The garage&amp;rsquo;s air comes with it.&lt;/p&gt;</description></item><item><title>Your first mod</title><link>https://streetcorsamods.github.io/tutorials/modding/first-mod/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/modding/first-mod/</guid><description>&lt;p&gt;A mod is a folder with a &lt;code&gt;mod.json&lt;/code&gt; and some JSON files. No coding.&lt;/p&gt;&#10;&lt;h2 id="try-the-example"&gt;Try the example&lt;/h2&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Get the example mod: &lt;a href="https://github.com/streetcorsamods/street-corsa/tree/main/examples/mods/small_imports" target="_blank" rel="noopener"&gt;&lt;code&gt;examples/mods/small_imports&lt;/code&gt;&lt;/a&gt; in the game&amp;rsquo;s repository.&lt;/li&gt;&#10;&lt;li&gt;Copy the folder into the game&amp;rsquo;s &lt;code&gt;Content&lt;/code&gt; folder.&#10;On the main screen: &lt;strong&gt;New Game → Open the Content folder&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;Start the game. It adds four small European cars, their engines and speed parts, a shop, a car lot, a rival and a race night.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;h2 id="make-it-yours"&gt;Make it yours&lt;/h2&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Copy &lt;code&gt;small_imports&lt;/code&gt; and rename the folder.&lt;/li&gt;&#10;&lt;li&gt;In &lt;code&gt;mod.json&lt;/code&gt;, change &lt;code&gt;id&lt;/code&gt;, &lt;code&gt;name&lt;/code&gt; and &lt;code&gt;author&lt;/code&gt;. The &lt;code&gt;id&lt;/code&gt; must be unique.&lt;/li&gt;&#10;&lt;li&gt;Change or delete the files you don&amp;rsquo;t need.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-json" data-lang="json"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;{&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; &lt;span style="color:#f92672"&gt;&amp;#34;id&amp;#34;&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;mymod&amp;#34;&lt;/span&gt;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; &lt;span style="color:#f92672"&gt;&amp;#34;name&amp;#34;&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;My Mod&amp;#34;&lt;/span&gt;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; &lt;span style="color:#f92672"&gt;&amp;#34;version&amp;#34;&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;1.0&amp;#34;&lt;/span&gt;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; &lt;span style="color:#f92672"&gt;&amp;#34;author&amp;#34;&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;you&amp;#34;&lt;/span&gt;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; &lt;span style="color:#f92672"&gt;&amp;#34;type&amp;#34;&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;addon&amp;#34;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;}&#10;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;If the game can&amp;rsquo;t read something, it tells you at start-up. The game&amp;rsquo;s log lists every mod it loaded.&lt;/p&gt;</description></item><item><title>First steps</title><link>https://streetcorsamods.github.io/tutorials/street-rod/first-steps/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/street-rod/first-steps/</guid><description>&lt;h2 id="new-game"&gt;New game&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/new-game.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/new-game.jpg" alt="New Game" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;New Game: your name, then a setting&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ol&gt;&#10;&lt;li&gt;&lt;strong&gt;NEW GAME&lt;/strong&gt;, type your name.&lt;/li&gt;&#10;&lt;li&gt;Pick a setting. Install one first: see &lt;a href="https://streetcorsamods.github.io/tutorials/playing/install/"&gt;Install&lt;/a&gt;.&lt;/li&gt;&#10;&lt;li&gt;Pick a difficulty: &lt;strong&gt;Easy&lt;/strong&gt;, &lt;strong&gt;Normal&lt;/strong&gt; or &lt;strong&gt;Hard&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Start Game&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;The game saves as you go.&lt;/p&gt;&#10;&lt;h2 id="your-first-day"&gt;Your first day&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/garage.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/garage.jpg" alt="The garage" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The garage: every place is a button round your car&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;You start with $10,000 (on Normal) and no car.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&lt;strong&gt;Car dealers&lt;/strong&gt; (garage, bottom left): drive to a lot, pick a car, &lt;strong&gt;BUY IT&lt;/strong&gt;.&#10;Or look in the &lt;strong&gt;Newspaper&lt;/strong&gt; for private sellers.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Gas station&lt;/strong&gt;: fill the tank. Fuel and oil carry over between races.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Go race!&lt;/strong&gt;: pick a diner and challenge someone, or enter an invitation.&lt;/li&gt;&#10;&lt;li&gt;Back in the garage, spend your winnings on parts.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;h2 id="time"&gt;Time&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Days run from 8:00 to 22:00. Everything takes time: driving, shopping, racing, wrenching.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Calendar → End Day&lt;/strong&gt; skips to tomorrow morning.&lt;/li&gt;&#10;&lt;li&gt;Overnight, shops restock, rivals race each other and new races are posted.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="winning"&gt;Winning&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/career.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/career.jpg" alt="Career" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Career: pick a victory path&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;Open &lt;strong&gt;Career&lt;/strong&gt; (top right) and press &lt;strong&gt;Pursue&lt;/strong&gt; on a victory path, for example:&lt;/p&gt;</description></item><item><title>People who talk back</title><link>https://streetcorsamods.github.io/tutorials/playing/ai/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/playing/ai/</guid><description>&lt;p&gt;Street Corsa can use &lt;strong&gt;your own AI&lt;/strong&gt; to give the town a voice. You type what you say, and the person answers in their&#10;own words. It&amp;rsquo;s optional and off by default. Without it the game plays the same, only nobody talks back: the junkyard&amp;rsquo;s&#10;&lt;strong&gt;Haggle&lt;/strong&gt; and the buyers who answer your ad still bargain, by the game&amp;rsquo;s own rules.&lt;/p&gt;&#10;&lt;h2 id="what-it-does"&gt;What it does&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Sellers.&lt;/strong&gt; Go to see a car from the paper and the seller comes out to the curb. On a part ad, &lt;strong&gt;Call the seller&lt;/strong&gt;.&#10;Ask about it, then haggle.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Salesmen.&lt;/strong&gt; On a dealer&amp;rsquo;s lot the salesman comes over as you arrive, talks up the lot and tells you about each car&#10;you pick.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Rivals.&lt;/strong&gt; &lt;strong&gt;Talk&lt;/strong&gt; to a rival at the Diner or at the Cruise curb. They know your car part by part, their own, and&#10;every race you&amp;rsquo;ve had.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Buyers.&lt;/strong&gt; When someone answers your ad, &lt;strong&gt;Call the buyer&lt;/strong&gt; and talk them up. Push too hard and they walk.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Clerks and machinists.&lt;/strong&gt; Ask the parts shop for &amp;ldquo;something cheap that fits my car&amp;rdquo; and the clerk finds it on the&#10;shelves. Ask the machinist which work gains the most.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The town&amp;rsquo;s words.&lt;/strong&gt; The ads in the paper, its stories and the Diner&amp;rsquo;s street talk get rewritten in the&#10;setting&amp;rsquo;s voice.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Portraits.&lt;/strong&gt; With &lt;a href="https://www.comfy.org" target="_blank" rel="noopener"&gt;ComfyUI&lt;/a&gt;, tick &lt;strong&gt;Paint new rivals&amp;rsquo; portraits with ComfyUI&lt;/strong&gt; and each new&#10;rival gets a picture of their own.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;People &lt;strong&gt;remember you&lt;/strong&gt;: what you talked about, the prices you named, what you bought from them and sold them, the&#10;races you won and lost, a pink slip. Insult a seller and they&amp;rsquo;ll be sore next time. Beat a rival and they&amp;rsquo;ll bring it up.&lt;/p&gt;</description></item><item><title>Street Rod gas station</title><link>https://streetcorsamods.github.io/mods/street-rod-gas-station/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/street-rod-gas-station/</guid><description>&lt;p&gt;Street Rod&amp;rsquo;s gas station: Crossroads Gas, out where the road leaves town. Four pumps under the canopy, the office with&#10;its soda machine and chalkboard, a tow truck behind it and old cars parked round the lot. You drive in off the road and&#10;stop at the island; the attendant fills the tank, checks the oil, washes the car, and sends the tow truck when your car&#10;can&amp;rsquo;t make it there on its own. The bell over the drive, the pump running and the air of the place come with it.&lt;/p&gt;</description></item><item><title>The full guide</title><link>https://streetcorsamods.github.io/tutorials/modding/guide/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/modding/guide/</guid><description>&lt;p&gt;The modding guide covers every file a mod can have: parts, cars, sounds, dealers, racers, events, streets, diners,&#10;words, rules, the look and more.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/streetcorsamods/street-corsa/blob/main/docs/modding.md" target="_blank" rel="noopener"&gt;Read the modding guide on GitHub&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;It is long. Look up the content type you need.&lt;/p&gt;</description></item><item><title>Touge Nights</title><link>https://streetcorsamods.github.io/mods/touge-nights/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/touge-nights/</guid><description>&lt;p&gt;Gunma, 2002. A tired AE86 in the garage and turbo coupes on the mountain passes after dark: tune your engine, win&#10;touge runs and drift battles, and take the night wind&amp;rsquo;s car.&lt;/p&gt;&#10;&lt;p&gt;It races the Kunos Japanese cars, so it &lt;strong&gt;needs Assetto Corsa&amp;rsquo;s Japanese Pack&lt;/strong&gt;. It plays in Assetto Corsa&amp;rsquo;s own&#10;showroom until it has a garage of its own, and its engines don&amp;rsquo;t have 3D models yet: the in-game pictures will come&#10;with them.&lt;/p&gt;</description></item><item><title>Around town</title><link>https://streetcorsamods.github.io/tutorials/street-rod/around-town/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/street-rod/around-town/</guid><description>&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/car-dealers.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/car-dealers.jpg" alt="Car dealers" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Car dealers: pick a lot and drive out&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;Everything starts in your garage. Trips take time: far places can&amp;rsquo;t be done in one day.&lt;/p&gt;&#10;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Place&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;What for&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Car dealers&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Buy cars. Lots come and go; a closing lot has a sale.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Newspaper&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Cars and parts from private sellers and rivals. Sell your own car here.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Part dealers&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Specialists, speed shops, tyre shops and junkyards. Stock is limited. &lt;strong&gt;Mail order&lt;/strong&gt; has everything, takes 3 days.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Machine shop&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;On the part dealers&amp;rsquo; map. Bore, grind, port: leave the part, it comes back days later.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Gas station&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Fuel, oil, a wash. The attendant tells you what&amp;rsquo;s worn.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Paint booth&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;New colour. Fix rust and dents first (&lt;strong&gt;Repairs&lt;/strong&gt;).&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Go race!&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Diners, the street, invitations, Free Run, Test &amp;amp; Tune.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Your cars&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Your warehouse. &lt;strong&gt;TAKE THIS CAR&lt;/strong&gt; brings one into the garage.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/newspaper.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/newspaper.jpg" alt="The Newspaper" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The Newspaper: private sellers, rivals, parts&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/parts-shop.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/parts-shop.jpg" alt="A parts shop" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;A parts shop: what&amp;#39;s on the shelves, the clerk at the counter&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;h2 id="selling-a-car"&gt;Selling a car&lt;/h2&gt;&#10;&lt;p&gt;Press &lt;strong&gt;Sell&lt;/strong&gt; next to the car&amp;rsquo;s name:&lt;/p&gt;</description></item><item><title>Changelog</title><link>https://streetcorsamods.github.io/about/changelog/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/about/changelog/</guid><description>&lt;h2 id="014"&gt;0.1.4&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Street Rod 0.4.0: its places are mods of their own.&lt;/strong&gt; The garage, the gas station, the shops (the paint booth, the&#10;part and machine shops, the warehouse) and Main Street with its diners each come in a download of their own, with&#10;their own version, so they can be swapped. They come inside Street Rod&amp;rsquo;s download: installing it from&#10;&lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt; puts in the setting and all four. Your saves carry over.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Modders can replace a place.&lt;/strong&gt; A mod that plays in Street Rod can put in a garage, a station, a room or street&#10;pieces of its own, or take Street Rod&amp;rsquo;s out. Each place&amp;rsquo;s files are on SourceForge; see the modding guide.&lt;/li&gt;&#10;&lt;li&gt;Each place brings its own sounds: the garage&amp;rsquo;s air goes with the garage, the street&amp;rsquo;s and the diners&amp;rsquo; with Main&#10;Street.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="013"&gt;0.1.3&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Every engine the right way round.&lt;/strong&gt; The engine packs were built as mirror images of the real engines; all twelve&#10;are fixed. Download the new versions and install them from &lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Street Rod 0.1.1.&lt;/strong&gt; The carburettors, air cleaners and blower that fit any engine are the right way round too.&#10;Every rim and tyre has a model again, two wheels that faced the wrong way are fixed, and a few cars&amp;rsquo; engines sit&#10;better in their bays.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Your car comes home after a race.&lt;/strong&gt; Whenever it can still run, it drives into the garage. A car you win comes&#10;home and is the one selected. A car that won&amp;rsquo;t run is towed home, and you pay the tow.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Lamps cast shadows indoors.&lt;/strong&gt; The garage, the shops, the car lot and the paint booth are lit by their lamps, so&#10;cars and props stand on the floor, day and night.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Smoother moving scenes.&lt;/strong&gt; A car driving in, the lift, the engine hoist and a revving engine cost less to draw.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The garage&amp;rsquo;s wheels and springs.&lt;/strong&gt; A tyre you take off is gone from the car. The car comes down off the lift only&#10;with a tyre on every rim. A bare rim shows and can be picked. A rear corner takes one spring, coil or leaf.&lt;/li&gt;&#10;&lt;li&gt;Lowered cars keep their tyres&amp;rsquo; shadows on the floor.&lt;/li&gt;&#10;&lt;li&gt;Many fixes from a code audit: safer mod installs, each rival in a field race gets their own result, and a quicker&#10;first start after a race.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="012"&gt;0.1.2&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A new racer window at the diner.&lt;/strong&gt; Back and close sit in the window&amp;rsquo;s title bar. The race, the matchup and the&#10;stakes are side by side, and cash or pink slips is one click.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Pick the diner&amp;rsquo;s track from cards&lt;/strong&gt; with pictures, a search box and a DRAG or ROAD tag on each.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A rival&amp;rsquo;s reputation tells you more.&lt;/strong&gt; Hover the figure beside their name to see what their standing means and how&#10;they stack up against you.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The race result card in Assetto Corsa says what was at stake.&lt;/strong&gt; A pink-slip win or loss now says so, and the card&#10;is bigger and easier to read.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New Assetto Corsa cars show up in your next game&lt;/strong&gt; without restarting Street Corsa. A new Assetto Corsa folder in&#10;Settings takes effect at once.&lt;/li&gt;&#10;&lt;li&gt;A step line and a progress bar show what the game is doing while it loads.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Settings&lt;/strong&gt; sit in two columns on a wide screen, with one Save button for what you type. The credits have a screen&#10;of their own.&lt;/li&gt;&#10;&lt;li&gt;The Mod Manager&amp;rsquo;s buttons are along the top.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="011"&gt;0.1.1&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Uninstall asks about your things.&lt;/strong&gt; Tick &lt;strong&gt;Keep my saves, settings and mods&lt;/strong&gt; to keep them for the next install,&#10;or leave it unticked to remove them with the game. An uninstall without the wizard (winget, &lt;code&gt;msiexec /x&lt;/code&gt;) always&#10;keeps them.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The uninstaller says what it did&lt;/strong&gt;, including when Assetto Corsa was still running and kept a race&amp;rsquo;s changes.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Mods installed with the Mod Manager play in your next game&lt;/strong&gt; without restarting Street Corsa.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New mods show up in an old save at once.&lt;/strong&gt; Loading a game with new or updated mods restocks the part shops and&#10;junkyards and refreshes the car lots and the paper. Your cars and the parts you sold to a junkyard stay. A note&#10;tells you what changed.&lt;/li&gt;&#10;&lt;li&gt;A loader covers the screen while mods install.&lt;/li&gt;&#10;&lt;li&gt;The installer and Windows&amp;rsquo; Apps list show the game&amp;rsquo;s own icon.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="010"&gt;0.1.0&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;First public version (early access).&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Improve the engine packs</title><link>https://streetcorsamods.github.io/tutorials/modding/engine-packs/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/modding/engine-packs/</guid><description>&lt;p&gt;The engine packs are open to modders. Better models, a missing intake, a gearbox that&amp;rsquo;s wrong for its year: if you can&#10;make a pack better, you can work on it and it ships in the pack&amp;rsquo;s next release, with your name in its credits.&lt;/p&gt;&#10;&lt;p&gt;The packs&amp;rsquo; files are on SourceForge, in the &lt;a href="https://sourceforge.net/p/streetcorsa-mods/" target="_blank" rel="noopener"&gt;Street Corsa Mods&lt;/a&gt; project:&#10;one Subversion (SVN) repository per pack, with the modding wiki and a tracker for tickets.&lt;/p&gt;</description></item><item><title>Street Rod shops</title><link>https://streetcorsamods.github.io/mods/street-rod-shops/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/street-rod-shops/</guid><description>&lt;p&gt;The rooms Street Rod drives you into. The part shops&amp;rsquo; inside, with its shelves and counter, where every specialist and&#10;speed shop in town shows its stock. The machine shop, where the blocks get bored and the heads milled. The paint booth,&#10;with the painter going round your car with his gun. And the warehouse at the car lot, a car in each bay. Each comes&#10;with its own air: the shop&amp;rsquo;s hum, the machine shop&amp;rsquo;s, the booth&amp;rsquo;s fans and the gun, the warehouse&amp;rsquo;s echo.&lt;/p&gt;</description></item><item><title>Street Rod Main Street</title><link>https://streetcorsamods.github.io/mods/street-rod-main-street/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/street-rod-main-street/</guid><description>&lt;p&gt;Street Rod&amp;rsquo;s Main Street: the street where the racers meet, in front of the diner, and cruise looking for a race. Low&#10;shops along both sides, ranch houses down the cross street, palms, street lights, signals and signs, cars parked at the&#10;curbs. It comes with the street kit it&amp;rsquo;s laid out with: 86 pieces, from the shops and the houses to the parking meters,&#10;and every save lays the street out its own way. The street&amp;rsquo;s air and the diners&amp;rsquo; come with it.&lt;/p&gt;</description></item><item><title>The garage</title><link>https://streetcorsamods.github.io/tutorials/street-rod/garage/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/street-rod/garage/</guid><description>&lt;h2 id="moving-around"&gt;Moving around&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/garage.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/garage.jpg" alt="Your car in the garage" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Your car in the garage&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Drag&lt;/strong&gt; to walk round the car, &lt;strong&gt;scroll&lt;/strong&gt; to get closer.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Key&lt;/strong&gt; starts the engine. Hold &lt;strong&gt;W&lt;/strong&gt; or &lt;strong&gt;Space&lt;/strong&gt; to rev.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="working-on-parts"&gt;Working on parts&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/parts-view.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/parts-view.jpg" alt="Parts view" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Parts view: the car turns see-through, the shelf on the left, the engine on the right&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ol&gt;&#10;&lt;li&gt;Press &lt;strong&gt;Parts&lt;/strong&gt;. The car turns see-through.&lt;/li&gt;&#10;&lt;li&gt;Click a part, then &lt;strong&gt;Take it off&lt;/strong&gt;. It goes to your &lt;strong&gt;PARTS SHELF&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;To fit a part, pick it on the shelf: the places it fits glow green. Click one.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Parts come off in order, like a real car: the game tells you what&amp;rsquo;s in the way.&lt;/p&gt;</description></item><item><title>Bush DAC10 radio</title><link>https://streetcorsamods.github.io/mods/bush-radio/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/bush-radio/</guid><description>&lt;p&gt;A 1950 Bush DAC10 for the garage, sitting on the welder. Click it to open the radio panel and put some music on while&#10;you work on the car.&lt;/p&gt;</description></item><item><title>Racing</title><link>https://streetcorsamods.github.io/tutorials/street-rod/racing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/street-rod/racing/</guid><description>&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/go-race.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/go-race.jpg" alt="Go race" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;Go race: invitations, Free Run, Test &amp;amp; Tune and the streets&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;Press &lt;strong&gt;Go race!&lt;/strong&gt; in the garage.&lt;/p&gt;&#10;&lt;h2 id="where"&gt;Where&lt;/h2&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/tutorials/diners.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/tutorials/diners.jpg" alt="The diners" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The diners: each has its regulars and a horsepower class&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Diners&lt;/strong&gt;: pick a racer, a race and a bet. Each diner has a horsepower class; the fast ones won&amp;rsquo;t race a slow car.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The street&lt;/strong&gt; (&lt;strong&gt;CRUISE THE STREETS&lt;/strong&gt; at a diner): wait at the curb, someone pulls up and offers a race.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Invitations&lt;/strong&gt;: events with prizes and entry rules.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Free Run&lt;/strong&gt; and &lt;strong&gt;Test &amp;amp; Tune&lt;/strong&gt;: practice, nothing at stake.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="races"&gt;Races&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Drag&lt;/strong&gt;: a quarter mile. Can be a &lt;strong&gt;bracket race&lt;/strong&gt;: run quicker than your dial-in and you lose.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Road race&lt;/strong&gt;: a lap of a circuit.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Time attack&lt;/strong&gt;: three laps, best lap wins.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="bets"&gt;Bets&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Cash&lt;/strong&gt;: bigger at night and with well-known racers.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Pink slips&lt;/strong&gt;: the winner takes the loser&amp;rsquo;s car.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Jumping the start is no contest. Quitting a race counts as a loss.&lt;/p&gt;</description></item><item><title>Help</title><link>https://streetcorsamods.github.io/tutorials/playing/help/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/tutorials/playing/help/</guid><description>&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Problem&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Fix&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;The game asks for the &lt;strong&gt;Assetto Corsa folder&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Pick the folder &lt;code&gt;AssettoCorsa.exe&lt;/code&gt; is in. To change it later: &lt;strong&gt;Settings → Assetto Corsa folder&lt;/strong&gt;.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;&amp;ldquo;Runtimes Missing&amp;rdquo;&lt;/strong&gt; or no 3D&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Install the &lt;a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank" rel="noopener"&gt;Visual C++&lt;/a&gt; and &lt;a href="https://www.microsoft.com/download/details.aspx?id=8109" target="_blank" rel="noopener"&gt;DirectX&lt;/a&gt; runtimes, restart.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Race won&amp;rsquo;t start: &lt;strong&gt;Custom Shaders Patch is not installed&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Install &lt;a href="https://acstuff.club/patch/" target="_blank" rel="noopener"&gt;CSP&lt;/a&gt;.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;&amp;ldquo;Race Never Started&amp;rdquo;&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;The race mode failed to load in AC. Nothing was lost. Update CSP; &lt;code&gt;Documents\Assetto Corsa\logs\custom_shaders_patch.log&lt;/code&gt; says why.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Warning sign on the main screen&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Click it: Custom Shaders Patch is missing or too old. Update it in Content Manager.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Race won&amp;rsquo;t start: &lt;strong&gt;races need 0.2.11 or newer&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Update CSP in Content Manager (Settings → Custom Shaders Patch).&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;&amp;ldquo;Assetto Corsa is already running&amp;rdquo;&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Close Assetto Corsa (and Content Manager&amp;rsquo;s game), try again.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;&amp;ldquo;Mod Problems&amp;rdquo;&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;A mod is broken or too old. The rest of the game works; update or remove that mod.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Car won&amp;rsquo;t race&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Open &lt;strong&gt;Repairs&lt;/strong&gt;: it says why (no fuel, broken engine, missing wheel&amp;hellip;).&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;No police ever&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Install a police car in Assetto Corsa.&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&lt;h2 id="where-things-are"&gt;Where things are&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Saves, settings, log: &lt;code&gt;%AppData%\StreetCorsa&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;Mods: the &lt;code&gt;Content&lt;/code&gt; folder in the game&amp;rsquo;s install folder&lt;/li&gt;&#10;&lt;li&gt;Radio music: &lt;code&gt;Documents\Street Corsa\Radio&lt;/code&gt; (mp3, ogg, flac). Press &lt;strong&gt;F2&lt;/strong&gt; for the radio.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Still stuck? Send the log (&lt;code&gt;%AppData%\StreetCorsa\Logs&lt;/code&gt;) with your report.&lt;/p&gt;</description></item><item><title>Ford V8 Pickup 1932</title><link>https://streetcorsamods.github.io/assetto-corsa/ford-v8-pickup-1932/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/ford-v8-pickup-1932/</guid><description>&lt;p&gt;The Model B pickup body, the 82-B steel-top cab and type 78 box, on the 106 in V8 commercial chassis of 1932. Under&#10;the hood, the 221 cu in flathead V8: 5.5:1, a Detroit Lubricator downdraft, 65 bhp at 3400 rpm and about 130 lb-ft.&#10;Three-speed (2.82/1.60/1.00) on a 4.11 axle, transverse leaf springs front and rear with Houdaille lever shocks, 12 in&#10;mechanical drums, 18 in wire wheels on 5.25-18 tyres, about 2476 lb. The physics are written from 1932 Ford figures.&lt;/p&gt;</description></item><item><title>Pontiac V8</title><link>https://streetcorsamods.github.io/mods/pontiac-v8/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/pontiac-v8/</guid><description>&lt;p&gt;Pontiac&amp;rsquo;s own V8 in the 389, 400 and 455: the GTO from its first Tri-Power to the Judge&amp;rsquo;s Ram Air III, the Ram Air IV with its round-port heads, the 455, and the 1977 Trans Am&amp;rsquo;s W72 at the end of the line. Every build comes with its gearbox, a Muncie or a Turbo Hydra-Matic, and there&amp;rsquo;s a Tri-Power crate engine with headers at the speed shops.&lt;/p&gt;</description></item><item><title>Buick V8</title><link>https://streetcorsamods.github.io/mods/buick-v8/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/buick-v8/</guid><description>&lt;p&gt;Two Buick V8s in one pack. The Nailhead, with its small vertical valves, from the 1958 Special&amp;rsquo;s 364 two-barrel to the 425 Super Wildcat on two four-barrels. Then the big block: the GS 400 and its Stage 1, the Wildcat 430, the GS 455 Stage 1 and the Riviera, plus a Stage 1 crate engine with headers.&lt;/p&gt;</description></item><item><title>Chevrolet Master DeLuxe Coupe 1937</title><link>https://streetcorsamods.github.io/assetto-corsa/chevrolet-master-deluxe-1937/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/chevrolet-master-deluxe-1937/</guid><description>&lt;p&gt;The 1937 Chevrolet Master DeLuxe Business Coupe, series GA. The 216.5 cu in overhead-valve &amp;ldquo;Blue Flame&amp;rdquo; six: 6.25:1, a&#10;single downdraft carburettor, 85 bhp at 3200 rpm and 170 lb-ft from 900 to 2000. Three-speed Syncro-Mesh floor shift,&#10;4.22 torque-tube axle, Knee-Action front suspension and semi-elliptic leaves at the rear, four-wheel hydraulic 11 in&#10;drums, 6.00-16 tyres on body-colour steel disc wheels with chrome hubcaps, 112¼ in wheelbase, 2840 lb. The physics are&#10;written from Chevrolet&amp;rsquo;s 1937 engineering specifications.&lt;/p&gt;</description></item><item><title>Buick Roadmaster Skylark 1953</title><link>https://streetcorsamods.github.io/assetto-corsa/buick-skylark-1953/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/buick-skylark-1953/</guid><description>&lt;p&gt;The 1953 Buick Roadmaster Skylark, model 76X: the 50th-anniversary convertible with the chopped windscreen, notched&#10;beltline and open wheel arches. 1,690 built, $5,000 list. The 322 cu in Fireball V8, the first Nailhead: 8.5:1, a&#10;four-barrel, 188 bhp at 4000 rpm and 300 lb-ft at 2400. Twin-Turbine Dynaflow (a 1.82/1.00 two-speed, as Assetto Corsa&#10;has no torque converter), 3.60 torque-tube axle, coil springs all round, 12 in power drums, power steering, 40-spoke&#10;Kelsey-Hayes wire wheels on 8.00-15 whitewalls, 121.5 in wheelbase, 4315 lb. The physics are written from the 1953&#10;factory figures.&lt;/p&gt;</description></item><item><title>Cadillac V8</title><link>https://streetcorsamods.github.io/mods/cadillac-v8/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/cadillac-v8/</guid><description>&lt;p&gt;Cadillac&amp;rsquo;s overhead-valve V8 from the 1949 331 that started it, through the 365 and 390 with the Eldorados&amp;rsquo; dual quads and three two-barrels, to the 429 and the big 472 and 500. Hydra-Matics for the early ones, a Turbo Hydra-Matic 400 for the late ones, and crate engines with headers.&lt;/p&gt;</description></item><item><title>Chevrolet small block</title><link>https://streetcorsamods.github.io/mods/chevrolet-small-block/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/chevrolet-small-block/</guid><description>&lt;p&gt;Chevrolet&amp;rsquo;s small block from 1955 to 1970: the 265 and its Power Pack, the 283 on two and four barrels, the L79 and the&#10;solid-lifter L76 327s, the Z/28&amp;rsquo;s 302, the 350 L48 and LT-1, a 350 restomod with a Tremec T56, and the detailed SBC 350&#10;with its TH350. With three-speeds, Powerglides, Super T-10s and log or ram&amp;rsquo;s horn manifolds.&lt;/p&gt;&#10;&lt;p&gt;Its heart is &lt;a href="https://grabcad.com/doug.broast-1" target="_blank" rel="noopener"&gt;Doug Broast&lt;/a&gt;&amp;rsquo;s &amp;ldquo;&lt;a href="https://grabcad.com/library/l79-chevrolet-small-block-complete-engine-components-1" target="_blank" rel="noopener"&gt;L79 Chevrolet small block COMPLETE ENGINE COMPONENTS&lt;/a&gt;&amp;rdquo;,&#10;a CAD model of the 1965 L79 down to the valvetrain, used with Doug&amp;rsquo;s&#10;permission: thanks, Doug! The other models come from the GrabCAD authors in the credits. If one of them is yours and&#10;you&amp;rsquo;d rather it weren&amp;rsquo;t here, &lt;a href="https://github.com/streetcorsamods/street-corsa/issues" target="_blank" rel="noopener"&gt;open an issue&lt;/a&gt; and it comes out.&lt;/p&gt;</description></item><item><title>Chevrolet big block</title><link>https://streetcorsamods.github.io/mods/chevrolet-big-block/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/chevrolet-big-block/</guid><description>&lt;p&gt;Chevrolet&amp;rsquo;s Mark IV big block: the 396 from the L35 to the solid-lifter L78, the 402, the 427 from the L36 to the L71 Tri-Power and the all-aluminium ZL1, and the 454 LS5 and LS6. Every build comes with its gearbox, a Muncie M20, M21 or M22 or a Turbo Hydra-Matic, and there&amp;rsquo;s a blown 454 drag engine with a 6-71 and zoomie headers at the speed shops.&lt;/p&gt;&#10;&lt;p&gt;Its models are made from Jorma Rysky&amp;rsquo;s &amp;ldquo;Naturally Aspirated 454 cid V8&amp;rdquo; and &amp;ldquo;Blown 454 cid V8&amp;rdquo; (&lt;a href="https://sketchfab.com/Rysky" target="_blank" rel="noopener"&gt;Sketchfab&lt;/a&gt;, CC BY 4.0), cut into parts that come apart on the stand, with our own internals, valvetrain, Muncies, Quadrajet and Tri-Power.&lt;/p&gt;</description></item><item><title>Buick Roadmaster 1957</title><link>https://streetcorsamods.github.io/assetto-corsa/buick-roadmaster-1957/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/buick-roadmaster-1957/</guid><description>&lt;p&gt;The 1957 Buick Roadmaster Riviera two-door hardtop, model 76A. The 364 cu in Nailhead V8: 10.0:1, a four-barrel, 300&#10;bhp at 4600 rpm and 400 lb-ft at 3200. Variable Pitch Dynaflow (a 1.82/1.00 two-speed, as Assetto Corsa has no torque&#10;converter), 3.07 torque-tube axle, ball-joint double wishbones in front, a live rear axle on coil springs with radius&#10;rods and a track bar, 12 in power drums, power steering, 8.00-15 tubeless whitewalls, 127.5 in wheelbase, 4427 lb. The&#10;physics are written from the 1957 factory figures.&lt;/p&gt;</description></item><item><title>Chevrolet W</title><link>https://streetcorsamods.github.io/mods/chevrolet-w/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/chevrolet-w/</guid><description>&lt;p&gt;Chevrolet&amp;rsquo;s W-head big block, 1958 to 1965: the 348 Turbo-Thrust and its Tri-Power, the 409 on one four-barrel and on two, and the 427 Z11 drag engine. With Powerglides, Borg-Warner T-10s and Muncies, and a dual-quad 409 crate engine with headers.&lt;/p&gt;</description></item><item><title>Chevrolet Impala Sedan 1960</title><link>https://streetcorsamods.github.io/assetto-corsa/chevrolet-impala-sedan-1960/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/chevrolet-impala-sedan-1960/</guid><description>&lt;p&gt;The 1960 Chevrolet Impala four-door sedan, body style 1819, with the optional 348 cu in Turbo-Thrust V8: 9.5:1, a Carter&#10;WCFB four-barrel, hydraulic lifters, 250 hp at 4400 rpm and 355 lb-ft at 2800 (SAE gross). Two-speed Powerglide&#10;(1.82/1.00, without a torque converter, as Assetto Corsa has none), 3.36 axle, open differential, the X-frame,&#10;short-long-arm front suspension and a live rear axle on trailing arms, coil springs all round, 11 in drums, power&#10;steering, 7.50-14 whitewalls, 119 in wheelbase, about 3715 lb. The physics are written from the 1960 factory figures.&lt;/p&gt;</description></item><item><title>Buick Riviera 1963</title><link>https://streetcorsamods.github.io/assetto-corsa/buick-riviera-1963/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/buick-riviera-1963/</guid><description>&lt;p&gt;The 1963 Buick Riviera Sport Coupe, series 4747: the first-year personal-luxury Riviera, production held to 40,000,&#10;$4,333 base. The 401 cu in Nailhead V8, the &amp;ldquo;Wildcat 445&amp;rdquo;: 10.25:1, a Carter AFB four-barrel, 325 bhp at 4400 rpm and&#10;445 lb-ft at 2800. Twin Turbine automatic (a 1.82/1.00 two-speed, as Assetto Corsa has no torque converter), 3.23 axle,&#10;double wishbones in front, a live rear axle on trailing arms, coil springs all round, 12 in finned-aluminium power&#10;drums, power steering, 7.10-15 whitewalls on 15 in wheels, 117 in wheelbase, 3998 lb. The physics are written from the&#10;1963 factory figures.&lt;/p&gt;</description></item><item><title>Ford 385</title><link>https://streetcorsamods.github.io/mods/ford-385/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/ford-385/</guid><description>&lt;p&gt;Ford&amp;rsquo;s 385-series big block: the Thunderbird&amp;rsquo;s 429 Thunder Jet, the Cobra Jet and the Drag Pack Super Cobra Jet, the Continental&amp;rsquo;s 460, a smogged &amp;lsquo;72 429, and the Boss 429 on its semi-hemi heads. C6 automatics and close-ratio Toploaders, and crate engines with headers for the Super Cobra Jet and the Boss.&lt;/p&gt;</description></item><item><title>Ford FE</title><link>https://streetcorsamods.github.io/mods/ford-fe/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/ford-fe/</guid><description>&lt;p&gt;Ford&amp;rsquo;s FE big block, 1958 to 1976: the 352 Interceptor, the 390 from the Galaxie&amp;rsquo;s two-barrel to the Fairlane GT and the Thunderbird&amp;rsquo;s M-code 3x2, the 406 on three two-barrels and the Cobra&amp;rsquo;s 427 on two four-barrels, and the 428 Police Interceptor and Cobra Jet, with Ram Air for the Shelby GT500. With Toploaders, a Borg-Warner T-10, the Cruise-O-Matic and the C6, and two engines at the speed shops: the 427 on its Weber cross-ram, as in the GT40, and a 428 Cobra Jet crate engine with headers.&lt;/p&gt;</description></item><item><title>Oldsmobile Cutlass Supreme Holiday Sedan 1971</title><link>https://streetcorsamods.github.io/assetto-corsa/oldsmobile-cutlass-supreme-holiday-sedan-1971/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/oldsmobile-cutlass-supreme-holiday-sedan-1971/</guid><description>&lt;p&gt;The 1971 Oldsmobile Cutlass Supreme Holiday Sedan, the four-door hardtop (body 4239), with the standard Rocket 350 V8&#10;four-barrel: 8.5:1, 260 hp at 4600 rpm and 360 lb-ft at 3200 (SAE gross). Three-speed Turbo Hydra-matic 350&#10;(2.52/1.52/1.00, without a torque converter, as Assetto Corsa has none), the standard 2.56 axle with 2.73, 3.08 and 3.23&#10;in the setup, open differential, coil springs all round with a front stabilizer, Vari-Ratio power steering, 9.5 in&#10;drums, G78-14 tyres, 116 in wheelbase, 3541 lb shipping weight. The physics are written from Oldsmobile&amp;rsquo;s own 1971&#10;dealer specifications book.&lt;/p&gt;</description></item><item><title>Ford Cleveland</title><link>https://streetcorsamods.github.io/mods/ford-cleveland/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/ford-cleveland/</guid><description>&lt;p&gt;The 335-series small block: the 351 Cleveland with two- and four-barrel heads, the Cobra Jet, the Boss 351, and the tall-deck 400 and 351M of the later Fords. The Falcon XY&amp;rsquo;s 351 is here too. FMX and C6 automatics, wide- and close-ratio Toploaders, a New Process 435 for the F-350, and a Boss 351 crate engine with headers.&lt;/p&gt;</description></item><item><title>Plymouth Satellite Sebring 1971</title><link>https://streetcorsamods.github.io/assetto-corsa/plymouth-satellite-sebring-1971/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/assetto-corsa/plymouth-satellite-sebring-1971/</guid><description>&lt;p&gt;The 1971 Plymouth Satellite Sebring two-door hardtop, RH23, with the optional 383 cu in V8 four-barrel, the Satellite&amp;rsquo;s&#10;top engine: 300 hp at 4800 rpm and 410 lb-ft at 3400 (SAE gross). The 440 was kept for the GTX and Road Runner.&#10;Three-speed TorqueFlite A727 (2.45/1.45/1.00, without a torque converter), 2.76 axle with 3.23 and 3.55 in the setup,&#10;open differential, torsion bars in front and leaf springs at the rear, 11 in drums, power steering, 14 in wheels, 115&#10;in wheelbase, about 3560 lb. The physics are written from 1971 Satellite figures.&lt;/p&gt;</description></item><item><title>Ford Y-block</title><link>https://streetcorsamods.github.io/mods/ford-y-block/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/ford-y-block/</guid><description>&lt;p&gt;Ford&amp;rsquo;s first overhead-valve V8, 1954 to 1964, with its deep skirt and shaft rockers: the 239, the 256 and 272 of the cars and the F-100, the Thunderbird&amp;rsquo;s 292 and 312, and the 1957 E-code with two four-barrels. With the 3-speed, the 3-speed with overdrive and the Ford-O-Matic, and a 312 hot rod at the speed shops: Isky cam, headers and a tall velocity stack on its four-barrel.&lt;/p&gt;</description></item><item><title>Ford Falcon six</title><link>https://streetcorsamods.github.io/mods/ford-falcon-six/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/ford-falcon-six/</guid><description>&lt;p&gt;The pushrod inline six of the Argentine Ford Falcon: the 188 and the 221, the Sprint&amp;rsquo;s 221 SP and Oreste Berta&amp;rsquo;s racing 221. It also goes into the cars that came with a six of its kind.&lt;/p&gt;</description></item><item><title>Lincoln-Mercury V8</title><link>https://streetcorsamods.github.io/mods/lincoln-mercury-v8/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/lincoln-mercury-v8/</guid><description>&lt;p&gt;Two generations of Lincoln-Mercury V8. The Lincoln Y-block, 317 to 368, from the &amp;lsquo;52 Cosmopolitan to the Continental Mark II and the &amp;lsquo;57 Premiere. Then the MEL big block: the Mercury 383 Marauder, the Edsel 410, the Super Marauder 430 on three two-barrels, the Continental&amp;rsquo;s 430 and 462. Plus a Super Marauder crate engine.&lt;/p&gt;</description></item><item><title>Oldsmobile V8</title><link>https://streetcorsamods.github.io/mods/oldsmobile-v8/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/mods/oldsmobile-v8/</guid><description>&lt;p&gt;Oldsmobile&amp;rsquo;s big block in the 400 and the 455: the &amp;lsquo;66 L69 Tri-Carb, the 4-4-2, the W-30 with its Force-Air scoops and, on the 455, its aluminium intake, and the Hurst/Olds. Muncies and Turbo Hydra-Matics, and a W-30 crate engine with headers.&lt;/p&gt;</description></item><item><title>An eighth car for Assetto Corsa: the 1971 Cutlass Supreme</title><link>https://streetcorsamods.github.io/news/2026-11-14-cutlass-supreme-1971/</link><pubDate>Sat, 14 Nov 2026 23:30:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-14-cutlass-supreme-1971/</guid><description>&lt;p&gt;One more for &lt;a href="https://streetcorsamods.github.io/assetto-corsa/"&gt;AC Mods&lt;/a&gt;: the&#10;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/oldsmobile-cutlass-supreme-holiday-sedan-1971/"&gt;Oldsmobile Cutlass Supreme Holiday Sedan 1971&lt;/a&gt;,&#10;for Assetto Corsa on its own. No Street Corsa needed.&lt;/p&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/assetto-corsa/oldsmobile-cutlass-supreme-holiday-sedan-1971/matador-red.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/assetto-corsa/oldsmobile-cutlass-supreme-holiday-sedan-1971/matador-red.jpg" alt="The 1971 Oldsmobile Cutlass Supreme Holiday Sedan in Matador Red" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The 1971 Oldsmobile Cutlass Supreme Holiday Sedan in Matador Red&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;It&amp;rsquo;s the four-door hardtop with the standard Rocket 350 four-barrel: 260 hp, the Turbo Hydra-matic and the 2.56 axle,&#10;with the physics written from Oldsmobile&amp;rsquo;s 1971 dealer specifications book and an engine sound made in engine-sim from&#10;the Oldsmobile V8. The interior is all new, built from photos of real cars, down to the walnut-grain cluster with its&#10;three round gauges. It has sixteen skins, the model&amp;rsquo;s blue and the fifteen 1971 Oldsmobile intermediate colours,&#10;numbered as Oldsmobile numbered them, and each one comes with the interior trim the factory recommended for it.&lt;/p&gt;</description></item><item><title>A seventh car for Assetto Corsa: the 1960 Impala</title><link>https://streetcorsamods.github.io/news/2026-11-13-impala-1960/</link><pubDate>Fri, 13 Nov 2026 23:45:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-13-impala-1960/</guid><description>&lt;p&gt;One more for &lt;a href="https://streetcorsamods.github.io/assetto-corsa/"&gt;AC Mods&lt;/a&gt;: the &lt;a href="https://streetcorsamods.github.io/assetto-corsa/chevrolet-impala-sedan-1960/"&gt;Chevrolet Impala Sedan 1960&lt;/a&gt;,&#10;for Assetto Corsa on its own. No Street Corsa needed.&lt;/p&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/assetto-corsa/chevrolet-impala-sedan-1960/roman-red.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/assetto-corsa/chevrolet-impala-sedan-1960/roman-red.jpg" alt="The 1960 Chevrolet Impala in Roman Red" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The 1960 Chevrolet Impala in Roman Red&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;It&amp;rsquo;s the four-door sedan with the optional 348 Turbo-Thrust V8: a Carter four-barrel, 250 hp, the two-speed&#10;Powerglide, the X-frame and 7.50-14 whitewalls, with the physics written from the 1960 factory figures and an engine&#10;sound made in engine-sim from the W engine. It has twenty-four skins, the fourteen 1960 Chevrolet colours and the ten&#10;factory two-tones, numbered as Chevrolet numbered them. Each one comes with an Impala houndstooth interior in its own&#10;trim.&lt;/p&gt;</description></item><item><title>Six classic cars for Assetto Corsa</title><link>https://streetcorsamods.github.io/news/2026-11-13-six-ac-cars/</link><pubDate>Fri, 13 Nov 2026 23:30:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-13-six-ac-cars/</guid><description>&lt;p&gt;We&amp;rsquo;ve released six cars for &lt;strong&gt;Assetto Corsa itself&lt;/strong&gt;. They don&amp;rsquo;t need Street Corsa: drag the zip onto Content Manager&#10;and drive. They have a page of their own on the site, &lt;a href="https://streetcorsamods.github.io/assetto-corsa/"&gt;AC Mods&lt;/a&gt;, apart from the game&amp;rsquo;s downloads.&lt;/p&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/assetto-corsa/buick-riviera-1963/marlin-blue.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/assetto-corsa/buick-riviera-1963/marlin-blue.jpg" alt="The 1963 Buick Riviera in Marlin Blue" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The 1963 Buick Riviera in Marlin Blue&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ul&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/ford-v8-pickup-1932/"&gt;Ford V8 Pickup 1932&lt;/a&gt;: the closed-cab pickup with the 221 flathead V8, wire&#10;wheels and an ahooga horn.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/chevrolet-master-deluxe-1937/"&gt;Chevrolet Master DeLuxe Coupe 1937&lt;/a&gt;: the business coupe with the Blue&#10;Flame six and Knee-Action front end.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/buick-skylark-1953/"&gt;Buick Roadmaster Skylark 1953&lt;/a&gt;: the 50th-anniversary convertible, 1,690 built,&#10;on Kelsey-Hayes wire wheels.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/buick-roadmaster-1957/"&gt;Buick Roadmaster 1957&lt;/a&gt;: the Riviera hardtop with the 364 Nailhead and the&#10;horizontal speedometer.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/buick-riviera-1963/"&gt;Buick Riviera 1963&lt;/a&gt;: the first-year Riviera, 401 Nailhead and walnut console.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/assetto-corsa/plymouth-satellite-sebring-1971/"&gt;Plymouth Satellite Sebring 1971&lt;/a&gt;: the hardtop with the 383&#10;four-barrel and TorqueFlite.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Each one has its physics written from the factory figures, an engine sound made in engine-sim from its own engine,&#10;working gauges, and the colours it came in, named as the maker named them: 71 skins between the six. Custom Shaders&#10;Patch is recommended.&lt;/p&gt;</description></item><item><title>Street Corsa 0.1.4</title><link>https://streetcorsamods.github.io/news/2026-11-12-0-1-4/</link><pubDate>Thu, 12 Nov 2026 02:30:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-12-0-1-4/</guid><description>&lt;p&gt;Street Corsa &lt;strong&gt;0.1.4&lt;/strong&gt; is out, with &lt;strong&gt;Street Rod 0.4.0&lt;/strong&gt;. Get them on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page; the game&#10;installs over any earlier version and your saves carry over.&lt;/p&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/mods/street-rod-shops/paint-booth.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/mods/street-rod-shops/paint-booth.jpg" alt="The painter at work in Street Rod’s paint booth" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;The painter at work in Street Rod&amp;#39;s paint booth&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;p&gt;Street Rod&amp;rsquo;s places are mods of their own now, each with its own version:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/mods/street-rod-garage/"&gt;The garage&lt;/a&gt;: the workshop the game is played from, and everything standing in it.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/mods/street-rod-gas-station/"&gt;The gas station&lt;/a&gt;: Crossroads Gas and its attendant.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/mods/street-rod-shops/"&gt;The shops&lt;/a&gt;: the paint booth, the part and machine shops, and the warehouse.&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="https://streetcorsamods.github.io/mods/street-rod-main-street/"&gt;Main Street&lt;/a&gt;: the street the racers meet on, its diners and the kit it&amp;rsquo;s laid out with.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;They all come inside Street Rod&amp;rsquo;s download: to update, install the new Street Rod zip from the main screen,&#10;&lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt;, and it puts the setting and its four places in.&lt;/p&gt;</description></item><item><title>Street Corsa 0.1.3</title><link>https://streetcorsamods.github.io/news/2026-11-11-0-1-3/</link><pubDate>Wed, 11 Nov 2026 02:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-11-0-1-3/</guid><description>&lt;p&gt;Street Corsa &lt;strong&gt;0.1.3&lt;/strong&gt; is out. Get it on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page; it installs over any earlier version.&lt;/p&gt;&#10;&lt;figure class="shot"&gt;&#10; &lt;a href="https://streetcorsamods.github.io/images/mods/street-rod/engine-stand.jpg" data-lb target="_blank" rel="noopener"&gt;&lt;img src="https://streetcorsamods.github.io/images/mods/street-rod/engine-stand.jpg" alt="A Chevy 283 on the stand, the right way round" loading="lazy" decoding="async" width="1600" height="900"&gt;&lt;/a&gt;&lt;figcaption&gt;A Chevy 283 on the stand, the right way round&lt;/figcaption&gt;&#10;&lt;/figure&gt;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Every engine the right way round.&lt;/strong&gt; The twelve engine packs are fixed (see&#10;&lt;a href="https://streetcorsamods.github.io/news/2026-11-11-engines-right-way-round/"&gt;the news&lt;/a&gt;), and the pictures on this site are shot again.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Street Rod 0.1.1.&lt;/strong&gt; The carburettors, air cleaners and blower that fit any engine are the right way round too.&#10;Every rim and tyre has a model again, and two wheels that faced the wrong way are fixed.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Lamps cast shadows indoors.&lt;/strong&gt; The garage, the shops, the car lot and the paint booth are lit by their lamps, so&#10;cars and props stand on the floor, day and night.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Smoother moving scenes.&lt;/strong&gt; A car driving in, the lift, the engine hoist and a revving engine cost less to draw.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Your car comes home after a race.&lt;/strong&gt; Whenever it can still run, it drives into the garage. A car that won&amp;rsquo;t run is&#10;towed home.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The garage&amp;rsquo;s wheels and springs.&lt;/strong&gt; A tyre you take off is gone from the car, and a bare rim shows and can be picked.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;To update a setting or an engine pack, install the new zip from the main screen: &lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt;.&#10;Everything that changed is in the &lt;a href="https://streetcorsamods.github.io/about/changelog/"&gt;changelog&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Every engine the right way round</title><link>https://streetcorsamods.github.io/news/2026-11-11-engines-right-way-round/</link><pubDate>Wed, 11 Nov 2026 00:30:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-11-engines-right-way-round/</guid><description>&lt;p&gt;Putting the L79 next to &lt;a href="https://grabcad.com/doug.broast-1" target="_blank" rel="noopener"&gt;Doug Broast&lt;/a&gt;&amp;rsquo;s own renders of his&#10;&lt;a href="https://grabcad.com/library/l79-chevrolet-small-block-complete-engine-components-1" target="_blank" rel="noopener"&gt;model&lt;/a&gt; showed something wrong: our&#10;engine was its mirror image. The starter and the fuel pump were on the driver&amp;rsquo;s side, and the oil filter and the&#10;generator were on the passenger&amp;rsquo;s.&lt;/p&gt;&#10;&lt;p&gt;It wasn&amp;rsquo;t just the L79. Every engine pack was drawn the same way, so all of them came out mirrored. They are all fixed&#10;now: every part sits on the same side it does on the real engine.&lt;/p&gt;</description></item><item><title>Three more engine packs: Chevrolet big block, Ford FE and Y-block</title><link>https://streetcorsamods.github.io/news/2026-11-10-three-engine-packs/</link><pubDate>Tue, 10 Nov 2026 12:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-10-three-engine-packs/</guid><description>&lt;p&gt;Three more engine packs for &lt;strong&gt;Street Rod&lt;/strong&gt; are out. Grab them on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;a href="https://streetcorsamods.github.io/mods/chevrolet-big-block/"&gt;Chevrolet big block&lt;/a&gt;&lt;/strong&gt;: the Mark IV 396, 402, 427 and 454, from the L35 to the L71&#10;Tri-Power, the aluminium ZL1 and the LS6, and a blown 454 drag engine. The Camaros, Chevelles, Novas, El Caminos,&#10;Impalas and Corvettes that came with one get it.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;a href="https://streetcorsamods.github.io/mods/ford-fe/"&gt;Ford FE&lt;/a&gt;&lt;/strong&gt;: the 352, 390, 406, 427 and 428, from the Galaxie&amp;rsquo;s two-barrel to the Shelby GT500&amp;rsquo;s&#10;Cobra Jet, and the 427 on its Weber cross-ram, as in the GT40. For the Galaxies, the Fairlane GT, the Thunderbird,&#10;the Shelbys, the Cobra 427, the Mustang Mach 1 and the F-350.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;a href="https://streetcorsamods.github.io/mods/ford-y-block/"&gt;Ford Y-block&lt;/a&gt;&lt;/strong&gt;: the 239 to the Thunderbird 312 and the 1957 E-code dual quad, with a 312&#10;hot rod on a velocity stack at the speed shops. For the 1956 F-100.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Each one installs like the others: &lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt;, pick the zip.&lt;/p&gt;</description></item><item><title>The Chevrolet small block is out</title><link>https://streetcorsamods.github.io/news/2026-11-09-chevrolet-small-block/</link><pubDate>Mon, 09 Nov 2026 22:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-09-chevrolet-small-block/</guid><description>&lt;p&gt;The &lt;strong&gt;Chevrolet small block&lt;/strong&gt; engine pack is on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page: eighteen builds, from the 1955 265&#10;to the 1970 LT-1, with the L79 and L76 327s, the Z/28 302, a T56 restomod and the detailed SBC 350.&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s built on &lt;a href="https://grabcad.com/doug.broast-1" target="_blank" rel="noopener"&gt;Doug Broast&lt;/a&gt;&amp;rsquo;s &lt;a href="https://grabcad.com/library/l79-chevrolet-small-block-complete-engine-components-1" target="_blank" rel="noopener"&gt;L79 327&lt;/a&gt;, a CAD model of the whole engine down to the valvetrain, that Doug let us use in&#10;the game. Thanks, Doug! Every part comes off on the stand.&lt;/p&gt;</description></item><item><title>The engine packs are open to modders</title><link>https://streetcorsamods.github.io/news/2026-11-04-modders/</link><pubDate>Wed, 04 Nov 2026 18:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-04-modders/</guid><description>&lt;p&gt;The engine packs were made to be built on, and now you can. Their files are on SourceForge, in the&#10;&lt;a href="https://sourceforge.net/p/streetcorsa-mods/" target="_blank" rel="noopener"&gt;Street Corsa Mods&lt;/a&gt; project, one repository per pack:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Buick V8&lt;/strong&gt;, &lt;strong&gt;Cadillac V8&lt;/strong&gt;, &lt;strong&gt;Chevrolet W&lt;/strong&gt;, &lt;strong&gt;Ford 385&lt;/strong&gt;, &lt;strong&gt;Ford Cleveland&lt;/strong&gt;, &lt;strong&gt;Ford Falcon six&lt;/strong&gt;,&#10;&lt;strong&gt;Lincoln-Mercury V8&lt;/strong&gt;, &lt;strong&gt;Oldsmobile V8&lt;/strong&gt; and &lt;strong&gt;Pontiac V8&lt;/strong&gt;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Anyone can download them and look inside. If you&amp;rsquo;d like to make one better (a more detailed block, a missing intake),&#10;ask to join with a &lt;a href="https://sourceforge.net/p/streetcorsa-mods/tickets/" target="_blank" rel="noopener"&gt;ticket&lt;/a&gt;: you get your own&#10;branch to work on, and what&amp;rsquo;s merged goes out in the pack&amp;rsquo;s next release, with your name in its credits.&lt;/p&gt;</description></item><item><title>Street Corsa 0.1.2</title><link>https://streetcorsamods.github.io/news/2026-11-04-0-1-2/</link><pubDate>Wed, 04 Nov 2026 01:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-04-0-1-2/</guid><description>&lt;p&gt;Street Corsa &lt;strong&gt;0.1.2&lt;/strong&gt; is out. Get it on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page; it installs over 0.1.1 or 0.1.0.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A new racer window at the diner.&lt;/strong&gt; The race, the matchup and the stakes side by side, and the track picked from&#10;cards with pictures.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A rival&amp;rsquo;s reputation tells you more:&lt;/strong&gt; what their standing means and how they stack up against you.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The race result card in Assetto Corsa says what was at stake&lt;/strong&gt;, pink slips included, and is easier to read.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New Assetto Corsa cars show up in your next game&lt;/strong&gt; without restarting Street Corsa.&lt;/li&gt;&#10;&lt;li&gt;Settings in two columns, one Save button, and the credits on a screen of their own.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The settings and engine packs are the same as before. Everything that changed is in the &lt;a href="https://streetcorsamods.github.io/about/changelog/"&gt;changelog&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Street Corsa 0.1.1</title><link>https://streetcorsamods.github.io/news/2026-11-02-0-1-1/</link><pubDate>Mon, 02 Nov 2026 16:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-02-0-1-1/</guid><description>&lt;p&gt;Street Corsa &lt;strong&gt;0.1.1&lt;/strong&gt; is out. Get it on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page; it installs over 0.1.0.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Uninstall asks about your saves, settings and mods.&lt;/strong&gt; Keep them for the next install, or remove them with the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Mods installed with the Mod Manager play in your next game&lt;/strong&gt;, without restarting Street Corsa.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New mods show up in an old save at once.&lt;/strong&gt; Shops, junkyards, car lots and the paper restock when you load it.&#10;Your own cars stay as they are.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The settings and engine packs are the same as before. Everything that changed is in the &lt;a href="https://streetcorsamods.github.io/about/changelog/"&gt;changelog&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Nine engine packs for Street Rod</title><link>https://streetcorsamods.github.io/news/2026-11-02-engine-packs/</link><pubDate>Mon, 02 Nov 2026 12:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-02-engine-packs/</guid><description>&lt;p&gt;The first engine packs are out, for the &lt;strong&gt;Street Rod&lt;/strong&gt; setting. Grab them on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page.&lt;/p&gt;&#10;&lt;p&gt;With a pack installed, the cars that came with its engines get them, part by part: take the engine apart on the stand,&#10;swap the cam, the carbs, the heads, and put it back together.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Buick V8&lt;/strong&gt;: the Nailhead 364 to 425 and the 400 to 455 big block&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Cadillac V8&lt;/strong&gt;: 331 to 500&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Chevrolet W&lt;/strong&gt;: 348, 409 and the 427 Z11&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Ford 385&lt;/strong&gt;: 429, 460 and the Boss 429&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Ford Cleveland&lt;/strong&gt;: 351C, 351M and 400&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Ford Falcon six&lt;/strong&gt;: the Argentine Falcon&amp;rsquo;s 188 and 221&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Lincoln-Mercury V8&lt;/strong&gt;: the Lincoln Y-block and the MEL&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Oldsmobile V8&lt;/strong&gt;: 400 and 455&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Pontiac V8&lt;/strong&gt;: 389, 400 and 455&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Each one installs like a setting: &lt;strong&gt;Mod Manager → Install mods&lt;/strong&gt;, pick the zip.&lt;/p&gt;</description></item><item><title>Street Corsa 0.1.0: early access</title><link>https://streetcorsamods.github.io/news/2026-11-02-early-access/</link><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-02-early-access/</guid><description>&lt;p&gt;Street Corsa 0.1.0 is out. Grab it on the &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; page.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;It is early access.&lt;/strong&gt; The game plays from New Game to the last race, but it is a first version, with work ahead.&#10;Expect rough edges, and saves may not carry over to later versions.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s in:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The game: the garage, the races in Assetto Corsa, the Mod Manager&lt;/li&gt;&#10;&lt;li&gt;Two settings: &lt;strong&gt;Street Rod&lt;/strong&gt; (Los Angeles, 1970) and &lt;strong&gt;Touge Nights&lt;/strong&gt; (Gunma, 2002)&lt;/li&gt;&#10;&lt;li&gt;The &lt;strong&gt;Bush DAC10 radio&lt;/strong&gt; add-on for the garage&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s ahead:&lt;/strong&gt;&lt;/p&gt;</description></item><item><title>Welcome to Street Corsa</title><link>https://streetcorsamods.github.io/news/2026-11-01-welcome/</link><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/news/2026-11-01-welcome/</guid><description>&lt;p&gt;This is Street Corsa&amp;rsquo;s new home. News, downloads and tutorials live here.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s ready:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The game, with its garage, races and Mod Manager&lt;/li&gt;&#10;&lt;li&gt;Two settings: &lt;strong&gt;Street Rod&lt;/strong&gt; (Los Angeles, 1970) and &lt;strong&gt;Touge Nights&lt;/strong&gt; (Gunma, 2002)&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s next:&lt;/strong&gt; the first release, version 0.1.0. The &lt;a href="https://streetcorsamods.github.io/downloads/"&gt;downloads&lt;/a&gt; light up when it is out.&lt;/p&gt;&#10;&lt;p&gt;The game is free and open source. The code is on &lt;a href="https://github.com/streetcorsamods/street-corsa" target="_blank" rel="noopener"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Credits</title><link>https://streetcorsamods.github.io/about/credits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://streetcorsamods.github.io/about/credits/</guid><description>&lt;p&gt;Thank you to everyone who shares their work.&lt;/p&gt;&#10;&lt;h2 id="music"&gt;Music&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Main theme:&lt;/strong&gt; Lame Genie VGM&amp;rsquo;s cover of the Street Rod II intro. Used with the band&amp;rsquo;s permission.&#10;&lt;a href="https://www.lamegenie.com/" target="_blank" rel="noopener"&gt;lamegenie.com&lt;/a&gt;&lt;/li&gt;&#10;&lt;li&gt;The original tune is Street Rod 2&amp;rsquo;s (California Dreams, 1991).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="icons"&gt;Icons&lt;/h2&gt;&#10;&lt;div class="table-wrap"&gt;&lt;table class="credits"&gt;&#10; &lt;thead&gt;&lt;tr&gt;&lt;th&gt;What&lt;/th&gt;&lt;th&gt;By&lt;/th&gt;&lt;th&gt;Licence&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#10; &lt;tbody&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/essential-icons/arrow-up-newsformat-calendar-icon-6037" target="_blank" rel="noopener"&gt;calendar&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Free Preloaders&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/material-icons-map/directions-car-icon-16608" target="_blank" rel="noopener"&gt;car&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;icon king1&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesvg.org/molumen-old-rover-car" target="_blank" rel="noopener"&gt;car_dealer&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;molumen&lt;/td&gt;&#10; &lt;td&gt;public domain&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://thenounproject.com/icon/car-door-1643574/" target="_blank" rel="noopener"&gt;car_door&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Danil Polshin&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/ios-edge-glyph/clipboard-list-icon-29369" target="_blank" rel="noopener"&gt;car_info&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Fasil&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/transportation-icon-set-33080/car-dealer-ignition-key-lock-ownership-security-icon-1268925" target="_blank" rel="noopener"&gt;car_key&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/material-icons-map/directions-car-icon-16608" target="_blank" rel="noopener"&gt;car_lifted&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;icon king1&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;car_parts&lt;/td&gt;&#10; &lt;td&gt;Pablo Camardelli&lt;/td&gt;&#10; &lt;td&gt;CC BY 4.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/car-maintenance-icon-set-36870/brake-disc-auto-car-metal-vehicle-wheel-icon-1486389" target="_blank" rel="noopener"&gt;disc_brake&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/university-4/engineering-cog-settings-config-gear-icon-702064" target="_blank" rel="noopener"&gt;double_gears&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Hilmy Abiyyu Asad&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/map-icons/steering-icon-55568" target="_blank" rel="noopener"&gt;driving_wheel&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Anu Rocks (Remix Icon)&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesvg.org/v8-engine-vector-image" target="_blank" rel="noopener"&gt;engine&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;freesvg.org&lt;/td&gt;&#10; &lt;td&gt;public domain&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;engine_stand&lt;/td&gt;&#10; &lt;td&gt;Pablo Camardelli&lt;/td&gt;&#10; &lt;td&gt;CC BY 4.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/places-4/gas-station-gasoline-transportation-fuel-icon-937560" target="_blank" rel="noopener"&gt;fuel_pump&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Hilmy Abiyyu Asad&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/taxi-service-icon-set-38851/building-front-garage-home-house-urban-icon-1583605" target="_blank" rel="noopener"&gt;garage&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/ethics-icon-set-31169/engine-gears-mechanism-physics-science-scientist-icon-icon-1125472" target="_blank" rel="noopener"&gt;gears&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://game-icons.net/1x1/delapouite/shaking-hands.html" target="_blank" rel="noopener"&gt;handshake&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Delapouite&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;high_beam&lt;/td&gt;&#10; &lt;td&gt;Pablo Camardelli&lt;/td&gt;&#10; &lt;td&gt;CC BY 4.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/ios-edge-glyph/newspaper-icon-29413" target="_blank" rel="noopener"&gt;newspaper&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Fasil&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/car-wash-icon-set-39549/industry-paint-gun-car-vehicle-spray-coating-icon-1617705" target="_blank" rel="noopener"&gt;paint_spray&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/car-maintenance-icon-set-36870/absorber-car-equipment-shock-automobile-machine-transportation-icon-1486375" target="_blank" rel="noopener"&gt;parts_filled&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/business-and-online-icons/power-icon-icon-2" target="_blank" rel="noopener"&gt;quit&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Raj Dev&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/material-icons-alert-and-av/radio-icon-16070" target="_blank" rel="noopener"&gt;radio&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;icon king1&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/business-and-online-icons/rotate-ccw-icon-icon" target="_blank" rel="noopener"&gt;rotate&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Raj Dev&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesvg.org/racing-trophy-vector-illustration" target="_blank" rel="noopener"&gt;trophy&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;freesvg.org&lt;/td&gt;&#10; &lt;td&gt;public domain&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/car-wash-icon-set-39549/car-puncture-repair-tire-tyre-wheel-flat-icon-1617685" target="_blank" rel="noopener"&gt;wheel&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Pexelpy&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freeicons.io/icon/business-seo-elements/maintenance-options-settings-technical-service-wrench-icon-38205" target="_blank" rel="noopener"&gt;wrench&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;MD Badsha Meah&lt;/td&gt;&#10; &lt;td&gt;CC BY 3.0&lt;/td&gt;&#10; &lt;/tr&gt;&#10; &lt;/tbody&gt;&#10;&lt;/table&gt;&lt;/div&gt;&#10;&lt;h2 id="sounds"&gt;Sounds&lt;/h2&gt;&#10;&lt;div class="table-wrap"&gt;&lt;table class="credits"&gt;&#10; &lt;thead&gt;&lt;tr&gt;&lt;th&gt;What&lt;/th&gt;&lt;th&gt;By&lt;/th&gt;&lt;th&gt;Licence&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&#10; &lt;tbody&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://www.lamegenie.com/" target="_blank" rel="noopener"&gt;Street Rod II intro (cover)&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Lame Genie VGM&lt;/td&gt;&#10; &lt;td&gt;used with the band&amp;#39;s permission (2026-10-22)&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/423957/" target="_blank" rel="noopener"&gt;Toggle Switch&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;pillwave&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/508071/" target="_blank" rel="noopener"&gt;LIGHT SWITCH 018&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;leonelmail&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/209578/" target="_blank" rel="noopener"&gt;Cash Register Purchase&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Zott820&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/667765/" target="_blank" rel="noopener"&gt;Workshop ambiance inside with a closed door, subtle road hum from outside, motor machine far away, birds singing outside, recorded in Missouri&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;felix.blume&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/244309/" target="_blank" rel="noopener"&gt;Convenience Store Interior Ambiance&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;JohnsonBrandEditing&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/144043/" target="_blank" rel="noopener"&gt;Room_Tone_Ambience_Large_Parking Garage_Car_Passbys.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;gchase&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/453383/" target="_blank" rel="noopener"&gt;metal shop hoist chains thick rattle pull on track1.flac&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;kyles&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/637356/" target="_blank" rel="noopener"&gt;chain light solid rattle various rough and soft SM leash3.flac&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;kyles&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/588466/" target="_blank" rel="noopener"&gt;creaky ratchet.aiff&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;cartoonrob&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/588466/" target="_blank" rel="noopener"&gt;creaky ratchet.aiff&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;cartoonrob&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/108849/" target="_blank" rel="noopener"&gt;Ratchet1.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;orestes910&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/108849/" target="_blank" rel="noopener"&gt;Ratchet1.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;orestes910&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/640204/" target="_blank" rel="noopener"&gt;Heavy Metal Thud on Ground&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;7of9Designs&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/693581/" target="_blank" rel="noopener"&gt;drop-item-heavy1.mp3&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;rottako&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/693582/" target="_blank" rel="noopener"&gt;drop-item-heavy2.mp3&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;rottako&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://kenney.nl/assets/impact-sounds" target="_blank" rel="noopener"&gt;impactMetal_light_000.ogg&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kenney (kenney.nl)&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://kenney.nl/assets/impact-sounds" target="_blank" rel="noopener"&gt;impactMetal_light_001.ogg&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kenney (kenney.nl)&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://kenney.nl/assets/impact-sounds" target="_blank" rel="noopener"&gt;impactMetal_light_002.ogg&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kenney (kenney.nl)&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://kenney.nl/assets/impact-sounds" target="_blank" rel="noopener"&gt;impactMetal_light_003.ogg&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kenney (kenney.nl)&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://kenney.nl/assets/impact-sounds" target="_blank" rel="noopener"&gt;impactMetal_light_004.ogg&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kenney (kenney.nl)&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/386311/" target="_blank" rel="noopener"&gt;Impact wrench - Start on bench 1&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;ldezem&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/386315/" target="_blank" rel="noopener"&gt;Impact wrench - Chicago Pneumatic model A - Start on bench 1&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;ldezem&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/386319/" target="_blank" rel="noopener"&gt;Impact wrench - Start 1&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;ldezem&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/386321/" target="_blank" rel="noopener"&gt;Impact wrench - Ingersoll Rand 5040t - Start 1&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;ldezem&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/386327/" target="_blank" rel="noopener"&gt;Impact wrench - Ingersoll Rand 5040t - Start against metal 1&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;ldezem&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/551497/" target="_blank" rel="noopener"&gt;ratchet socket wrench tool&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;AlaskaRobotics&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/319996/" target="_blank" rel="noopener"&gt;Ratchet.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;KenRT&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/616628/" target="_blank" rel="noopener"&gt;Socket wrench.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Loinnats&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/369964/" target="_blank" rel="noopener"&gt;Old radio switch.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;eneibol&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/257948/" target="_blank" rel="noopener"&gt;Old TV-Radio Switch.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Kane53126&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/684896/" target="_blank" rel="noopener"&gt;Radio Static&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;Takimeko&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/261873/" target="_blank" rel="noopener"&gt;AM Tuning.wav&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;NobodyYouKnowOf&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;&lt;a href="https://freesound.org/s/812929/" target="_blank" rel="noopener"&gt;COMRadio_Static AM Transmission&lt;/a&gt;&lt;/td&gt;&#10; &lt;td&gt;harrisonlace&lt;/td&gt;&#10; &lt;td&gt;CC0 1.0&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Air ratchet and compressor&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Hand tools at the bench&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Bench grinder wire wheel&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Cylinder hone in a drill&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Valve lapping&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Hammer on a drift&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;The drive to the parts counter&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Parts washer brush&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Garage lift pump&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Garage lift at its stop&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Boring bar in a cylinder&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Crankshaft grinder&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&lt;tr&gt;&#10; &lt;td&gt;Surfacing mill on a head&lt;/td&gt;&#10; &lt;td&gt;Street Corsa (synthesised by tools/RebuildSounds/make_sounds.py)&lt;/td&gt;&#10; &lt;td&gt;the game&amp;#39;s own&lt;/td&gt;&#10; &lt;/tr&gt;&#10; &lt;/tbody&gt;&#10;&lt;/table&gt;&lt;/div&gt;&#10;&lt;h2 id="libraries"&gt;Libraries&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;AcTools&lt;/strong&gt; (Ms-PL) and &lt;strong&gt;SlimDX&lt;/strong&gt; (MIT) for the 3D garage.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Settings, engine packs and add-ons carry their own credits, shown in the game&amp;rsquo;s &lt;strong&gt;Settings&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>