Street Rod 0.4.0: its places are mods of their own. The garage, the gas station, the shops (the paint booth, the
part and machine shops, the warehouse) and Main Street with its diners each come in a download of their own, with
their own version, so they can be swapped. They come inside Street Rod’s download: installing it from
Mod Manager → Install mods puts in the setting and all four. Your saves carry over.
Modders can replace a place. A mod that plays in Street Rod can put in a garage, a station, a room or street
pieces of its own, or take Street Rod’s out. Each place’s files are on SourceForge; see the modding guide.
Each place brings its own sounds: the garage’s air goes with the garage, the street’s and the diners’ with Main
Street.
0.1.3
Every engine the right way round. The engine packs were built as mirror images of the real engines; all twelve
are fixed. Download the new versions and install them from Mod Manager → Install mods.
Street Rod 0.1.1. The carburettors, air cleaners and blower that fit any engine are the right way round too.
Every rim and tyre has a model again, two wheels that faced the wrong way are fixed, and a few cars’ engines sit
better in their bays.
Your car comes home after a race. Whenever it can still run, it drives into the garage. A car you win comes
home and is the one selected. A car that won’t run is towed home, and you pay the tow.
Lamps cast shadows indoors. The garage, the shops, the car lot and the paint booth are lit by their lamps, so
cars and props stand on the floor, day and night.
Smoother moving scenes. A car driving in, the lift, the engine hoist and a revving engine cost less to draw.
The garage’s wheels and springs. A tyre you take off is gone from the car. The car comes down off the lift only
with a tyre on every rim. A bare rim shows and can be picked. A rear corner takes one spring, coil or leaf.
Lowered cars keep their tyres’ shadows on the floor.
Many fixes from a code audit: safer mod installs, each rival in a field race gets their own result, and a quicker
first start after a race.
0.1.2
A new racer window at the diner. Back and close sit in the window’s title bar. The race, the matchup and the
stakes are side by side, and cash or pink slips is one click.
Pick the diner’s track from cards with pictures, a search box and a DRAG or ROAD tag on each.
A rival’s reputation tells you more. Hover the figure beside their name to see what their standing means and how
they stack up against you.
The race result card in Assetto Corsa says what was at stake. A pink-slip win or loss now says so, and the card
is bigger and easier to read.
New Assetto Corsa cars show up in your next game without restarting Street Corsa. A new Assetto Corsa folder in
Settings takes effect at once.
A step line and a progress bar show what the game is doing while it loads.
Settings sit in two columns on a wide screen, with one Save button for what you type. The credits have a screen
of their own.
The Mod Manager’s buttons are along the top.
0.1.1
Uninstall asks about your things. Tick Keep my saves, settings and mods to keep them for the next install,
or leave it unticked to remove them with the game. An uninstall without the wizard (winget, msiexec /x) always
keeps them.
The uninstaller says what it did, including when Assetto Corsa was still running and kept a race’s changes.
Mods installed with the Mod Manager play in your next game without restarting Street Corsa.
New mods show up in an old save at once. Loading a game with new or updated mods restocks the part shops and
junkyards and refreshes the car lots and the paper. Your cars and the parts you sold to a junkyard stay. A note
tells you what changed.
A loader covers the screen while mods install.
The installer and Windows’ Apps list show the game’s own icon.